This is a fully playable isometric adventure game I made in my sophomore year at Ringling College of Art and Design. I had a great time learning about PBR environment art, level designing for fair gameplay, and the general pipeline of creating a video game. My main goal was to create an environment enriched with storytelling elements using lighting, shape language, and set dressing with limited assets. Making a game in one semester was a big challenge, but my work speed has increased a lot and I learned so much as an environment artist. All assets were designed and created by me with inspiration from medieval architecture and props, and the screenshots were captured in real-time in Unreal Engine 4.
Gameplay video