Website powered by

Fantasy Medieval Castle

This is a fully playable isometric adventure game I made in my sophomore year at Ringling College of Art and Design. I had a great time learning about PBR environment art, level designing for fair gameplay, and the general pipeline of creating a video game. My main goal was to create an environment enriched with storytelling elements using lighting, shape language, and set dressing with limited assets. Making a game in one semester was a big challenge, but my work speed has increased a lot and I learned so much as an environment artist. All assets were designed and created by me with inspiration from medieval architecture and props, and the screenshots were captured in real-time in Unreal Engine 4.

Statue room

Statue room

Weapon room

Weapon room

Courtyard battlefield

Courtyard battlefield

Greathall

Greathall

Chapel

Chapel

Tomb

Tomb

Structure modkits

Structure modkits

Props

Props

Gameplay video